Grim

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Grim, level 16
Warforged, Barbarian, Winter Fury
Build: Rageblood Barbarian
Feral Might Option: Rageblood Vigor
Explorer/Guide (Explorer/Guide Benefit)
Theme: Iron Wolf Warrior

FINAL ABILITY SCORES
STR 22, CON 18, DEX 14, INT 11, WIS 10, CHA 16

STARTING ABILITY SCORES
STR 16, CON 14, DEX 12, INT 10, WIS 9, CHA 14

AC: 28 Fort: 28 Ref: 24 Will: 27
HP: 123 Surges: 12 Surge Value: 28

TRAINED SKILLS
Athletics +19, Intimidate +19, Perception +16

UNTRAINED SKILLS
Acrobatics +9, Arcana +9, Bluff +12, Diplomacy +13, Dungeoneering +9, Endurance +14, Heal +9, History +9, Insight +9, Nature +15, Religion +9, Stealth +10, Streetwise +12, Thievery +10

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Warforged Racial Power: Warforged Resolve
Barbarian Feature: Swift Charge
Barbarian Feature: Rage Strike
Barbarian Attack 1: Pressing Strike
Barbarian Attack 1: Howling Strike
Barbarian Attack 1: Desperate Fury
Barbarian Utility 2: Shrug It Off
Barbarian Attack 5: Rage of the Crimson Hurricane
Iron Wolf Warrior Feature: Iron Wolf perception and nature +2 bonus
Barbarian Utility 6: Combat Surge
Barbarian Attack 7: Curtain of Steel
Barbarian Attack 9: Oak Hammer Rage
Barbarian Utility 10: Enraged Surge
Iron Wolf Warrior Feature: Iron Wolf death attack
Winter Fury Feature 11: Action point causes close burst 2 immobilization
Winter Fury Attack 11: Clutch of Winter
Winter Fury Utility 12: Armor of Glaciers
Barbarian Attack 13: Storm of blades
Barbarian Attack 15: Thunder Fury Rage
Winter Fury Feature 16: All damage may be converted to cold damage
Winter Fury Feature 16: Cold Resistance 10

FEATS
Level 1: Axe Expertise
Level 2: Wintertouched
Level 4: Warforged Tactics
Level 6: Tainted Wounds
Level 9: Headsman’s Chop
Level 10: Weapon Focus (Axe)
Level 11: Lasting Frost
Level 12: Icy Heart
Level 14: Superior will
Level 16: Thirst for blood

ITEMS
Adventurer’s Kit
Everburning Torch
Dagger
Command Circlet x1
Spiked Soles x1
Delver’s Light
Final Messenger
Twin Claw Gauntlets (herioc tier)x1
Armbow Crossbow +1
Siberys Shard of Merciless Cold (paragon tier)
Iron Armbands of Power (heroic tier) x1
Marauder’s Hide Armor +3 x1
Ring of Winter (level 14) x1
Withering Great Axe +4 x1
Badge of the Berserker +2 x1
Ironskin Belt (heroic tier) x1
Dice of Auspicious Fortune x1
== End ==

Bio:

Grim’s memory of his creation has been bleak at best. There had been a battle. The signs of war strewn across the frozen wastes. Corpses, weapons, and armor littered the entire acre around him. His first clear memories are of a huge bonfire that melted the ice around him. He awoke to a tribe of indigenous people huddled round the fire, gathering supplies all over, the tribe of the Great Bear. The people were frightened of him at first and didn’t know what to do…and neither did he. He had no master or purpose; a completely lost soul. They were fascinated, but never really accepted him. That changed on the day the tribe was set upon by yetis. Intent on slaughtering their buffet the yetis pressed forward and the tribal men fought back barely protecting their own. Witnessing the events, it awoke his original programming and the only thing that Grim truly knew how to do…kill. He went into a viscous battle rage which took the yetis completely off guard. The beasts were slaughtered and in true Frostfell fashion became a meal themselves. Seeing the huge potential in Grim, the Great Bear’s chief, Graywall, declared Grim was one of them. Grim had found a purpose and a home. Grim learned the ways of the tribe and the harsh lifestyle of the north. However, with no need to breathe, eat, and never tiring, Grim thrived in the Frostfell wastes. He loved the hunt and battle among all other things. The Great Bear tribe had many skirmishes include with a tribe of Orcs at the southern coast, who had laid claim Frostfell. One night, everything changed when a legion of Orcs attacked the tribe. It was true chaos. When the dawn arose, Grim was the only tribe member standing. Grim pursued the ones that escaped south to their fortress and killed all that were left, but he wasn’t in time…Grim could see the masts of ships sailing south. Grim found a row boat and followed them. Not know which Orcs were the responsible ones for his tribe’s death, he made a vow….KILL THEM ALL.

Grim

Eberron VT Grim_warforged